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Metro-Wardive: Nintendo DS Game Responds to Nearby Hotspots
Filed in archive Wi-Fi by jeff goldman on December 29, 2007
wardive.jpg

Much buzz online this week about Metro-Wardive, a game for the Nintendo DS that uses the Wi-Fi hotspot activity around you to generate unique gaming environments.


"Metro-Wardive is a homebrew nintendo ds game that generates levels based on the local Wi-Fi topography," explains Wired's Rob Beschizza. "Network hotspots become enemies, attacking your shielded craft in an abstract, Damocles-like
environment."


"The object of the game is to try to fend off the WLAN-generated enemies from overwhelming your wardrive crystal," writes QJ.NET's Charles D. "Through the use of your touch pen, you can blow up oncoming enemies that try to break through your crystal's barrier. The game is pretty unique each time you play it, since the amount and frequency of enemies depend on the how much data your DS collects around you."

"Try strolling around while playing the game and you'll see what I mean," Charles D adds. "If you want to give yourself a real challenge, however, try going to the nearest mall or even the corner street Starbucks in your location and watch the crystals fly all over the place."

"Really cool idea for a portable game that will never give you the same game board twice depending on your location," raves Make's Jonah Brucker-Cohen.

More here from GEARFUSE ... more here from Pocket Gamer ... and more here from BOXXET.
Permalink: Metro-Wardive: Nintendo DS Game Responds to Nearby Hotspots
Tags: metrowardive  metro  wardive  wardrive  nintendo  ds  wlan  wifi  wifi  wi  fi  wi+fi  wireless  hotspot  hotspots 
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