Filed in archive
Wi-Fi
by jeff goldman on December 29, 2007

Much buzz online this week about Metro-Wardive, a game for the Nintendo DS that uses the Wi-Fi hotspot activity around you to generate unique gaming environments.
"Metro-Wardive is a homebrew nintendo ds game that generates levels based on the local Wi-Fi topography," explains Wired's Rob Beschizza. "Network hotspots become enemies, attacking your shielded craft in an abstract, Damocles-like
environment."
"The object of the game is to try to fend off the WLAN-generated enemies from overwhelming your wardrive crystal," writes QJ.NET's Charles D. "Through the use of your touch pen, you can blow up oncoming enemies that try to break through your crystal's barrier. The game is pretty unique each time you play it, since the amount and frequency of enemies depend on the how much data your DS collects around you."
"Try strolling around while playing the game and you'll see what I mean," Charles D adds. "If you want to give yourself a real challenge, however, try going to the nearest mall or even the corner street Starbucks in your location and watch the crystals fly all over the place."
"Really cool idea for a portable game that will never give you the same game board twice depending on your location," raves Make's Jonah Brucker-Cohen.
More here from GEARFUSE ... more here from Pocket Gamer ... and more here from BOXXET.
Tags:
metrowardive
metro
wardive
wardrive
nintendo
ds
wlan
wifi
wifi
wi
fi
wi+fi
wireless
hotspot
hotspots
Trackback: http://publish.creative-weblogging.com/publish/mt-tb.pl/108889
Mr Wong
Vote for Metro-Wardive: Nintendo DS Game Responds to Nearby Hotspots:
|
Rating: 10.00 out of 1 vote(s) cast.
|
Subscribe
Marketplace
- mobile broadband
Use the search to look for other interesting posts
| RSS | See all blog subscribe options |
|
What is RSS? | |
| Yahoo! |
|
| Addthis |
|
| Bloglines |
|
| Newsletter | |
| Follow us on Twitter! |








